Hell, I'd even throw cash at getting the mini-adventures from the Titan books series if those were available in a module with characters, bestiary, compendium, and maps (utilizing the dynamic lighting).ĭoes anyone have any insights into what the plan is for releases on Roll20? Is there even a mechanism for providing feedback? The quality just keeps getting better and much like the pathogen continues to evolve. I hold out hope that additions and improvements will continue but it sure would be nice to get some information on when these can be anticipated or at least know that these are or are not being pursued.Īlready pre-ordered Building Better Worlds.hope that a similar entry in the compendium, as well as fully fleshed-out sections for running the scenarios, will be forthcoming. This seems to be somewhat piecemeal and more of an afterthought than a genuine interest in supporting the Roll20 fanbase for Free League games. We're still missing the CMOM in its entirety (fully mapped-out missions with dynamic lighting, bestiary, and compendium integration), and as far as I am aware there is no Destroyer of Worlds or Chariot of the Gods-specific sections within the compendium to bring these cinematics to the same level of quality as Heart of Darkness. Then the compendium was released for the main book and rule system at just about the same time as Heart of Darkness was released. The very first release of the combination of the Starter Set and Destroyer of Worlds was full of issues and did not use the integrated compendium in Roll20 to make navigating the material digitally easier for both GMs and their hapless players. When youre easy to hit, blade ward is better. Drag and drop talents are huge too as far as easing the amount of prep and labor during and between sessions. If youre using the 5E by Roll20 Sheet, this could work for you. The ability to drag and drop gear from the compendium to a character sheet is a godsend.PCs will die and inevitably someone will scramble to pick up that fallen incinerator unit. Heart of Darkness is the first module to fully realize the compendium and maps with dynamic lighting providing GMs and players much of what is needed for PCs, NPCs, vehicles, and the bestiary. It seems that with every release the quality has improved. I understand there are some serious logistics involved and I understand the time delays for getting all of the modules together. But if you don't want to double dip, there's nothing stopping you from running quality games with just Roll20 and your hardcovers.All I want to do is give Free League my money.that being said I've had mixed returns on my investments in the modules provided in Roll20. My laziness has finally overcome my thriftiness, however, and I am now in the process of gradually acquiring the Roll20 versions of the books. It was certainly more work than having everything I needed in the compendium, but I don't think the games themselves suffered as a result. I ran games for close to two years using only the hardcovers and the SRD compendium (plus one yawning portal adventure), filling in tokens manually and doing up custom macros for each attack, mainly because I was loathe to buy the books twice. As a DM, there are much more benefits to owning the books on Roll20, though it still definitely isn't necessary. The only real benefit you get is that you don't have to fill out your character sheet from hand - it's your call whether that justifies the expense or not. It makes things easier, sure, especially if you use the Charactermancer, but you can still have a fully satisfying gaming experience without a single purchase. As a player, I don't think it's necessary.
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